I received this card game specifically to write a review. That said, I try to be honest and transparent in all my reviews.(Please see the enclosed pictures. I might add a video later.)Summary: Ripple is a card game by Blue Wasatch game company for 2-6 players, and a typical game lasts about 30 minutes.Bottom-line, up-front this is a fun, simple game that is ideal for the whole family. The rules state that the game is for ages 8+, but if you have a precocious youngster or a helpful older person, you could lower that age to 5-6 years old. The cards are coated and sturdy and will survive sticky hands and the occasional drink mishap.It is played with a special deck consisting of suits from common, beach (or Hawaiian) themed items such as suns, crabs, pineapples, dolphins, and sandcastles. Cards come in two broad categories, basic and combo cards. Every card has a numeric score on it that counts against you if it is unmatched by the end of the game. Some cards also have combos printed at the bottom of the card that will allow you to subtract an amount if you can finish the combo. For example, an eight point pineapple card might also have a combo at the bottom that has pineapple+sun+crab=-15 points. If you completed this combo, you could subtract 15 points from your score at the end.Your goal is to accumulate as few points as possible by the end of the game, and negative totals are possible.Initially, everyone is dealt a "beach" with ten cards arranged in two rows of five cards each.On your turn, you perform the following actions in this order: draw a card from the draw pile or the top card from *someone else's* discard pile, and then either keep the card (in which case you place it face up on your beach and discard the card that was there - in other words, you replace the existing card), or you can discard that card into your own discard pile, allowing you to turn one of your beach cards face up.So, now onto the strategy and scoring. Every face up card that is unmatched at the end of the game counts its score against you.How do you avoid points or even decrease your points.If a single column has two cards with a matching suit then that column counts zero points.Additionally, if multiple columns have the same suit in them, it is called a "block" and points actually start getting deducted for blocks of four or six cards.Additionally, some of the cards have combos on them, meeting the combo results in points being deducted from your score. During the play portion of your turn you can choose to put cards behind the top, combo card to try and meet the combo requirements.Beware though, if you cannot complete the combo, all those cards count against your score. The basic rules allow you to discard a whole pile rather than just one card, we did explore a variant for your more enthusiastic strategy oriented players (more on that later).The game ends when one player has revealed all the cards on his or her beach. Then, everyone else gets one last turn.On to the Dr Games’ Criteria …GO/NO GO Criterion• Complexity: (GO) This game does have some complexity in that knowing what cards are left that might help you or a fellow player and keeping a running total of your points as you play. There are certain combinations of events that allow you to extend your turn by playing multiple cards. These are called "Ripples," but describing the details on that is a bit beyond this review. Also, to be honest, I had to go to the site, Lets Play Ripple (dot) com, and watch the how to play aids several times before understanding how ripples worked. Because there is some complexity, I highly recommend that you watch the how to play video, and then, practice a couple of games to understand the flow of the rules. Also, don't start modifying the rules until you have played and understand the core rules. The game is highly balanced, and one or two tweaks can throw that off if you are not careful.• Balanced: (GO ) The mechanics are completely balanced. There are some advantages for being able to count cards and keep totals in your head. Additionally, by covering up cards your rivals might need, you can act as a spoiler.• Chance (GO) The game is the right combination of chance and skill. The cards are random, but there are places to use strategy such as covering up cards that other players might need.• Clarity: (GO) The rules are reasonable and well illustrated, but I personally did need to go to the on-line how-to resources before understanding all the rules - ripples in particular were a little tricky, and the basic, written rules that came with the game just were not 100% clear to me, but that could just be me.In the basic rules, you can discard a whole stack of failed combo cards, but after a few games, we adopted a house rule that you can only discard one card. This made for a bit more strategy, and it also allowed for planning your moves a bit easier.• Reasonable Time: (GO) You will be able to play an entire game in 30 minutes. The ...